f1-style Formula Car | Surfacing project






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This project involved designing an F1-style formula car inspired by 2018 models, focusing on mastering advanced surfacing techniques in SolidWorks. By using 2D references, guide curves, and surfacing tools, I created a detailed and aerodynamically accurate design that highlights my proficiency in shaping complex forms for high-performance applications.
PROCESS
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1. Concept Development
Gathering References: I started by collecting 2D images and technical drawings of 2018 F1 cars. These references helped me identify the key features and proportions needed for an authentic design. Using SolidWorks, I set up reference planes to lay out the overall dimensions, ensuring the car would have accurate proportions and practical aerodynamic form.

2. Creating the Basic Shape
Sketching the Outlines: I began by sketching the car's side, top, and front profiles on reference planes to capture the F1-style contours. After creating 3D guide curves to connect the profile sketches, I used the Lofted Surface tool to create the car’s main body. This tool allowed me to build smooth, flowing shapes essential for aerodynamic efficiency.


3. Creating Side Pods and Floor
For the side pods and floor, I used Surface Extrudes and Extruded cuts, focusing on smooth transitions to enhance airflow around the car.

4. Refining Aerodynamic Elements
To model the front  and rear wings I utilized 3D sketches for guide curves and surfacing tools to create the shapes necessary to direct airflow as efficiently as possible.

5. Detailing and Fine-Tuning Curves
 To perfect the car’s shape, I used Fillet and Trim Surface tools to smooth out edges and achieve seamless transitions, which are crucial for minimizing drag. 

6. Assembling Components
I then assembled the body surfacing with separately modeled wheel parts, mating them and checking for alignment to ensure that each part fit perfectly with the overall structure.
FINAL
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SolidWorks Flow Simulator was used to analyze airflow over the car body. The focus of this simulation was to calculate the drag and downforce on components of the car. 
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